Presents Game Art

Presents Game Art

Mejan Labs

August 10, 2007

Game Art
30.8 – 7.10 2007

Opening: August 30th, 5-9 pm

Feng Mengbo, Natalie Bookchin, John Paul Bichard, Petra Vargova, Gonzalo Frasca, Linda Erceg, Joseph Delappe and Göran Sundqvist.

Mejan Labs
Akademigränd 3, SE-111 52
Stockholm
+46 8 796 60 30
info [​at​] mejanlabs.se

www.mejanlabs.se

From the margin of the toy industry computer games have grown to a major industry, to be a large part of the entertainment business and now the game industry start to have an impact in the general economy. The first generation that grew up with computer games in the 1980′s now have their own children and still they are plating themselves.

New forms of games are developed where elements from the reality are incorporated. Examples are virtual worlds such as Entropia Universe and Second Life. They do not involve any competition, instead they mirror the physical life. Other games have different methods and transfer actions from the reality to the game environment and also vice versa. One example is the war game of the American military called American Army which is not just an ordinary game but also a site where the army find new recruits.

The exhibition Game Art will take a closer look on how artists have used computer games, modified, copied and deconstructed them and how they have borrowed their form and aesthetic. The exhibition takes off in the early 1960′s to contemporary pieces and includes strategies from performance to digital generated pieces. It discusses the icons, the aesthetic and the economic and social contexts that are created around the games and how the computer games can be used to create narratives. The exhibition also discusses if computer games have influence on our understanding of our selves and the reality around us. What happens when someone play games to such extension that the larger part of his or hers lives more or less is lived within the games? What does the stereotyped description of bodies and the sexes in the games mean to our conception of us and our bodies?

Mejan Labs opened in 2006 in the building of the Royal Academy of Fine Arts in Stockholm Sweden. Mejan Labs functions as an extension of the Royal University College of Fine Arts in Stockholm and aims to establish a site that combines education, research, experiments and exhibitions.

Advertisement
RSVP
RSVP for Presents Game Art
Mejan Labs
August 10, 2007

Thank you for your RSVP.

Mejan Labs will be in touch.

Subscribe

e-flux announcements are emailed press releases for art exhibitions from all over the world.

Agenda delivers news from galleries, art spaces, and publications, while Criticism publishes reviews of exhibitions and books.

Architecture announcements cover current architecture and design projects, symposia, exhibitions, and publications from all over the world.

Film announcements are newsletters about screenings, film festivals, and exhibitions of moving image.

Education announces academic employment opportunities, calls for applications, symposia, publications, exhibitions, and educational programs.

Sign up to receive information about events organized by e-flux at e-flux Screening Room, Bar Laika, or elsewhere.

I have read e-flux’s privacy policy and agree that e-flux may send me announcements to the email address entered above and that my data will be processed for this purpose in accordance with e-flux’s privacy policy*

Thank you for your interest in e-flux. Check your inbox to confirm your subscription.