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Finding Fanon 2

Larry Achiampong, David Blandy

This video is no longer available

Larry Achiampong and David Blandy, Finding Fanon 2 (still)2015

 

e-flux presents True Fake: Troubling the Real in Artists’ Films Finding Fanon 2
Larry Achiampong, David Blandy
2015

9 Minutes

Date
February 9–22, 2021

Join us on e-flux Video & Film for an online screening of Larry Achiampong and David Blandy’s Finding Fanon 2 (2015), on view from Tuesday, February 9 through Monday, February 22, 2021.

Finding Fanon 2 collides arthouse cinema with digital culture’s Machinima, resulting in a work that explores the post-colonial condition from inside a simulated environment—the Grand Theft Auto 5 in-game video editor. The work pursues multiple storylines, including how the artists’ familial histories relate to colonial history, an examination of how their relationship is formed through the virtual space, and thoughts on the implications of the post-human condition. The Finding Fanon series is inspired by the lost plays of Frantz Fanon (1925-1961) a politically radical humanist whose practice addressed the psychopathology of colonization and the social and cultural consequences of decolonization. Throughout the series, Achiampong and Blandy negotiate Fanon’s ideas, examining the politics of race, racism, and decolonization, and how these societal issues affect our relationships amidst an age of new technology, popular culture, and globalization.

Finding Fanon 2 is presented here as one of five films in Part One | Simulations and (Hyper)Reality, the first of five programs in the online film and video series True Fake: Troubling the Real in Artists’ Films programmed by Lukas Brasiskis for e-flux Video & Film.

True Fake runs from February 9 through April 20, 2021. The films in each part will screen for two weeks. Subsequent parts will follow bi-weekly, with new films screened every other Tuesday.

For more information, contact program [​at​] e-flux.com.

Category
Posthumanism, Race & Ethnicity, Film
Subject
Postcolonialism, Postcolonial Theory, Games & Play, Video Games, Virtual & Augmented Reality, Experimental Film
Return to Part One | Simulations and (Hyper)Reality
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