Ian Cheng: Life After BOB

Ian Cheng: Life After BOB

The Shed / Luma Foundation / LAS Art Foundation

Ian Cheng, Life After BOB: The Chalice Study, 2021. Live animation, color, sound, 48 minutes. Courtesy of the artist.

June 14, 2021
Ian Cheng
Life After BOB
Commissioned by The Shed, Luma Arles, and LAS
The Shed
545 W 30th Street
New York, New York 10001
United States

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The Shed, as lead commissioner, is partnering with co-commissioners Luma Arles and LAS (Light Art Space) to present an international tour of Ian Cheng’s new work Life After BOB, a new form of narrative animation that imagines how artificial intelligence will transform the archetypal scripts that guide our lives. This tour features the first episode in the miniseries, The Chalice Study, a 48-minute animation constructed and presented “live” using the Unity video game engine. Through this innovative approach, Life After BOB integrates classic authored storytelling with simulated real-time features that enrich the viewer’s relationship to the characters and details of their world.  

The exhibition premieres at Luma Arles in Arles, France, in June 2021 and then travels to The Shed in New York for its North American debut September 10 – December 19, 2021, followed by its presentation by LAS in Berlin, in 2022. The Leeum, Samsung Museum of Art in Seoul, South Korea, provided support for the dynamic features for Life After BOB.

Life After BOB: The Chalice Study, introduces the character of Chalice Wong, a 10-year-old girl whose father, Dr. Wong, installs an experimental AI named BOB (“Bag of Beliefs”) into her nervous system to guide her through the challenges of maturing in an ever-changing world. As Dr. Wong begins to favor the BOB side of Chalice, and as BOB threatens to do the job of living Chalice’s life better than her, Chalice jealously wonders: what is left for her classic human self to do?

Life After BOB pioneers a new form of programmable narrative media that allows the viewer to more deeply explore the narrative’s world, and even influence its contents. Cheng combines Unity’s suite of real-time cinematic tools with an AI-mediated “world wiki” that grants the viewer read/write permissions to play with, modify, and extend the details of the fictive world by editing the wiki. “Life After BOB imagines new archetypal characters for our ever-weirdening times, and gives life to them through an experience that integrates authored cinematic storytelling with open-ended simulated worlding,” said Ian Cheng. 

In his recent work, Cheng has drawn on principles of video game design, improvisation, and cognitive science to create computer simulations that explore an agent’s capacity to deal with an ever-changing environment.

“Ian Cheng is at the vanguard of art and technology, defining how the medium has shaped and continues to shape our world,” said Emma Enderby, Chief Curator at The Shed. “His work confronts ongoing concerns with the relationship between bodily and cognitive experience. Life After BOB builds on Cheng’s ongoing exploration of the nature of mutation and the capacity of humans to relate to change, both within the story and within the experience of the work itself.” 

“Ian Cheng is a truly innovative artist and a thinker who has expanded with his practice the field of possibilities,” said Maja Hoffmann, Founder of Luma. “Ian’s future-oriented approach is a constant inspiration for us. His work is ground-breaking, and we are thrilled to be hosting the world premiere of his recent explorations at Luma Arles. The Luma Foundation, Luma Arles and myself personally have embraced Ian’s innovative thinking from early on in his career. It is a huge privilege to work with The Shed and LAS in supporting and presenting such a remarkable new commission.”

“Artificial intelligence presents some of the most urgent and intriguing possibilities for our times. At LAS we work with artists pushing the boundaries between art and new technologies, so I’m delighted to be working with Ian Cheng on this new project which uses cutting-edge technology to describe a provoking and unsettling imagined future, one in which the line between humans and machines has become startlingly blurred,” said Bettina Kames, Director of LAS.

Life After BOB is produced by Veronica So; with animation producer Nick Sung; technical producer Ivaylo Getov; editor Jess Fulton; cinematography by Eric Yue; animation supervisor Valerie Scheiber; sound design by Akritchalerm Kalayanamitr; and composer Brian Reitzell. 

Research developed with The Transformations of the Human at the Berggruen Institute.

Production developed with Gladstone Gallery (New York) and Pilar Corrias Gallery (London).

Organized at The Shed by Emma Enderby with Alessandra Gómez. Production and exhibition support for Life After BOB at The Shed provided in part by the VIA Art Fund. 

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