Becoming Digital - Luke Caspar Pearson - From Superstudio to Super Mario

From Superstudio to Super Mario

Luke Caspar Pearson

Arc_BD_LCP_1

Epic Games, Fortnite: Battle Royale, 2017.

Becoming Digital
February 2019










Notes
1

McKenzie Wark, Gamer Theory (Cambridge MA, London: Harvard University Press, 2007), Note 199.

2

Bernard Tschumi, Architecture and Disjunction (Cambridge and London: MIT Press, 1996), 122.

3

Michael Nitsche, Video Game Spaces: Image, Play, and Structure in 3D Worlds (Cambridge and London: MIT Press, 2008).

4

Mark Wigley, Constant’s New Babylon: The Hyper-Architecture of Desire, (Rotterdam: Witte de With Center for Contemporary Art/010 Publishers, 1998), 13.

5

Constant, “Demain la poesie logera la vie” (manuscript, 1956). Reprinted in Berreby, Documents relatifs, 595-596. Cited in Wigley, Constant’s New Babylon, 26.

6

Marie-Ange Brayer, “Work and Play in Experimental Architecture, 1960-70,” PCA-Stream (2012), .

7

Pino Brugellis and Manuel Orazi, “Radicals Forever,” Radical Utopias, eds. Brugellis, Gianni Pettena, and Alberto Salvadori (Rome: Quodlibet Habitat, 2017), 38.

8

Francesca Balena Arista, “Archizoom Associati,” Radical Utopias, 102.

9

Andrea Branzi, No-Stop City Archizoom Associati (Orleans: HYX, 2006), 176–179.

10

Lev Manovich, Software Takes Command (New York and London: Bloomsbury, 2003), 44.

11

Lev Manovich, The Language of New Media (Cambridge and London: MIT Press, 2001), 9.

12

Louis Marin, Utopics: The Semiological Play of Textual Spaces (Atlantic Highlands, NJ: Humanities Press, 1984), 242.

13

Ian Bogost, Persuasive Games (Cambridge and London: MIT Press, 2007), Kindle edition for iPad, Loc. 4005. See also: Ian Bogost, “The Cathedral of Computation,” The Atlantic (January 15, 2015), .

14

McKenzie Wark, Gamer Theory (Cambridge and London: Harvard University Press, 2007), Note 119.

15

Wark, Gamer Theory, Note 118.

16

Branzi, No-Stop City, 176–179.

17

Ibid.

18

Wark, Gamer Theory, Note 119.

19

Alexander R. Galloway, “Playing the code: Allegories of control in Civilization,” Radical Philosophy 128 (November/December 2004), .

20

Robin Evans, The Projective Cast: Architecture and Its Three Geometries (Cambridge: MIT Press, 2000), 133.







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