Part One | Simulations and (Hyper)Reality

Part One | Simulations and (Hyper)Reality

In Part One of the series True Fake: Troubling the Real in Artists’ Films, Harun Farocki’s Parallel II and Parallel III (2014), Peggy Ahwesh’s The Falling Sky (2017), David Blandy’s and Larry Achiampong’s Finding Fanon 2 (2015), and Sondra Perry’s It’s in the Game 17 (2017) explore various kinds of digital simulations and their functioning. From mundane environments to planetary views, from military cartographies to non-human worlds, computer scientists and video game developers are building hyper-realities, where view(s)ers acquire virtual bodies and act in virtual spaces. Experientially, these hyper-realities are characteristic of a means to navigate through complex and multi-scalar situations. Yet, what does the simulation of reality mimic and for whom does it function? What does hyper-reality tell us about the real and how does it represent intrinsic mechanisms of control and colonialism? From ontological questions about the nature of (hyper)reality to the critical appropriation of forms of digital worlds, the works in this chapter of the series re-embody and critically examine the simulated environment.

True Fake: Troubling the Real in Artist’s Films is an online series film programs and discussions on e-flux Video & Film, programmed by Lukas Brasiskis.

The films in Part One | Simulations and (Hyper)Reality will screen for two weeks, from Tuesday, February 9 through Monday, February 22, 2021.

1–4
e-flux presents True Fake: Troubling the Real in Artists’ Films
Harun Farocki, Parallel II and Parallel III   | Part One – Simulations and (Hyper)Reality
Tuesday, February 9—Monday, February 22, 2021
e-flux presents True Fake: Troubling the Real in Artists’ Films
Peggy Ahwesh, The Falling Sky | Part One – Simulations and (Hyper)Reality
Tuesday, February 9—Monday, February 22, 2021
e-flux presents True Fake: Troubling the Real in Artists’ Films
Larry Achiampong and David Blandy, Finding Fanon 2 | Part One — Simulations and (Hyper)Reality
Tuesday, February 9—Monday, February 22, 2021
e-flux presents True Fake: Troubling the Real in Artists’ Films
Sondra Perry, It’s in the Game ’17 | Part One — Simulations and (Hyper)Reality
Tuesday, February 9—Monday, February 22, 2021
Part One | Simulations... 1–4
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